Contact patterns need context
A reach toward the desk and a lasting forward drift can both move pressure toward the front. A crossed leg, a turn and a sideways reach also change contact. A single pressure picture is not enough to decide what a person is doing.
The product story combines contact, balance, a personal baseline and persistence. The movement atlas shows eight illustrative cases. Those examples explain the intended decision process; their colors and animation are not measured pressure values.
Pressure is not a picture of your spine
The website's body and companion animations are illustrations. A pressure layer does not directly measure vertebrae, diagnose posture or establish whether somebody is in pain. Different bodies and chairs can create different contact patterns.
The cue is intended to invite awareness when a pattern lasts. It does not prescribe one perfect sitting shape, score your body or interrupt every ordinary movement. You decide what to do after a cue.
What stays on the seat and what belongs to setup
The described architecture interprets fine pressure frames on the seat. Calibration, preferences and learning events belong to the companion experience; the product story does not describe sending a replayable picture of your body. No camera is needed for the sensing described here.
This is distinct from the early-access privacy notice, which explains the details submitted to the website. Read that notice before signing up. Use the interactive studio to explore the cue and the technology page to examine the cover layers, while treating both as explanations of the product design.